#ifndef _SKILLRELIVE_H
#define _SKILLRELIVE_H
//复活技能，只能复活玩家和怪物

#include "Skill/SkillBase.h"


class  SkillRelive : public SkillBase
{
public:
	SkillRelive();
	virtual ~SkillRelive(){};
	virtual void OnDamageTimedoPlayer(uint32_t skillId, cList & vtargetList);
	virtual void OnDamageTimedo(uint32_t skillId);
private:

};




#endif